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GTA 5 "scripts, codes, mods, offsets" Requests Open

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Cain532
Posts: 1280
(@cain532)
Noble Member
Joined: 10 years ago

please , the offsets for a proper god mode for the car , currently , every single mod menu have some flaw wen it come about cars god mode : some mod menu just instantly repair the car once it get damaged , some other mods only make immune all the parts of the car except some other parts , we need something that make completelly immune the car once you are inside it ( so also no visual damages ) and that make it vulnerable again once you get out of the car , and all this for the 1.27 ps3 version of the game , pretty please

This was pulled from an Open Source GTA V menu I found. It's for PC, but porting it should be pretty straight forward

	    // player's vehicle invincible
	    if (featureVehInvincibleUpdated)
	    {
	        if (bPlayerExists && !featureVehInvincible && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            ENTITY::SET_ENTITY_INVINCIBLE(veh, false);
	            ENTITY::SET_ENTITY_PROOFS(veh, 0, 0, 0, 0, 0, 0, 0, 0);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 1);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 1);
	            VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 1);
	        }
	        featureVehInvincibleUpdated = false;
	    }
	    if (featureVehInvincible)
	    {
	        if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            ENTITY::SET_ENTITY_INVINCIBLE(veh, true);
	            ENTITY::SET_ENTITY_PROOFS(veh, 1, 1, 1, 1, 1, 1, 1, 1);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 0);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 0);
	            VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 0);
	        }
	    }
	    // player's vehicle invincible wheels, usefull with custom handling
	    if (featureVehInvincibleWheelsUpdated)
	    {
	        if (bPlayerExists && !featureVehInvincibleWheels && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, true);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, true);
	            VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, false);
	        }
	        featureVehInvincibleWheelsUpdated = false;
	    }
	    if (featureVehInvincibleWheels)
	    {
	        if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, false);
	            VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, true);
	        }
	    }
	
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Posts: 0
(@tizzio)
New Member
Joined: 7 years ago

This was pulled from an Open Source GTA V menu I found. It's for PC, but porting it should be pretty straight forward

	    // player's vehicle invincible
	    if (featureVehInvincibleUpdated)
	    {
	        if (bPlayerExists && !featureVehInvincible && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            ENTITY::SET_ENTITY_INVINCIBLE(veh, false);
	            ENTITY::SET_ENTITY_PROOFS(veh, 0, 0, 0, 0, 0, 0, 0, 0);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 1);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 1);
	            VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 1);
	        }
	        featureVehInvincibleUpdated = false;
	    }
	    if (featureVehInvincible)
	    {
	        if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            ENTITY::SET_ENTITY_INVINCIBLE(veh, true);
	            ENTITY::SET_ENTITY_PROOFS(veh, 1, 1, 1, 1, 1, 1, 1, 1);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 0);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 0);
	            VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 0);
	        }
	    }
	    // player's vehicle invincible wheels, usefull with custom handling
	    if (featureVehInvincibleWheelsUpdated)
	    {
	        if (bPlayerExists && !featureVehInvincibleWheels && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, true);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, true);
	            VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, false);
	        }
	        featureVehInvincibleWheelsUpdated = false;
	    }
	    if (featureVehInvincibleWheels)
	    {
	        if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))
	        {
	            Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
	            VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
	            VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, false);
	            VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, true);
	        }
	    }
	

good , i hope you will accomplish this , also , i subscribed to your youtube channel , i discovered the save editor for final fantasy 8 thanks to that video tutorial you created

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Posts: 0
(@tizzio)
New Member
Joined: 7 years ago

and about the flaws i mentioned for the current car god mode , i can use the insurgent as an example : you active the god mode , you start to use the insurgent like a gummy ball , and you don't see any visual damage or of any other kind , but , after some minutes of bouncing and pushing , you see that slowly , the car doors start to get more and more damaged , infact , you can notice this by using the " repair " command once you start to notice the initials damages

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Posts: 1
(@gta 5 cash)
New Member
Joined: 7 years ago

i need key value for online charecters cash im on hxd

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JakeModz89
Posts: 1
(@JakeModz89)
New Member
Joined: 7 years ago

G'day Guys,
i am wanting to try and make a recovery script for GTA V PS3 that i can add into my ModLoader.

Anyone have any tips, some code ect to help me get started?

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