Yo gee have you found a way to store Vector3 coords? its not working when reading floats
float[] numArray = new float[3];
if (Hook.Call("GET_PED_LAST_WEAPON_IMPACT_COORD", MyPedID, 0x10070000))
{
numArray[0] = PS3.Extension.ReadFloat(0x10070000); //X
numArray[1] = PS3.Extension.ReadFloat(0x10070004); //Y
numArray[2] = PS3.Extension.ReadFloat(0x10070008); //Z
}
Impact coords is stupid native couldnt make it work in rpc