#Updated RPC Telepo...
 
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#Updated RPC Teleport To WayPoint With Correct Ground Z Elevation

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MoDz4Gaming
Posts: 10
(@MoDz4Gaming)
Active Member
Joined: 9 years ago

Hey Rival Gamer Coders and modders as i have heard that many people trying to make this work and also asked me for code many times , im releasing this to your use

Code was updated and i made is as much simplest as i could , notice it may be not that easy to understand so try your best , if you dont understand any of this feel free to message me 😉

as you may notice my RPC class called hook and use special way of calling system if your is diffrent wich is most likely if you dont have hook you must rewrite the call of the natives to your way

Note
i have not tested this with not hooked RPC so all ups to your RPC calling/hooking system

Hook FTW

Past this code in to your Teleport to way point Button in your RPC tool

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Thanks for sharing.... I tried converting over to sprx. Only promblem I'm having is from high to low ground works like a charm, but from low to high ground i get put under the map.

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KranK
Posts: 336
Topic starter
(@KranK)
Reputable Member
Joined: 10 years ago

Thanks for sharing.... I tried converting over to sprx. Only promblem I'm having is from high to low ground works like a charm, but from low to high ground i get put under the map.

i have similar issues in C++ SPRX maybe me and you together can solve this problem

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MoDz4Gaming
Posts: 10
(@MoDz4Gaming)
Active Member
Joined: 9 years ago

i have similar issues in C++ SPRX maybe me and you together can solve this problem

For sure, I would love to fix this teleporting problem. I'll send you my Skype.

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Posts: 0
(@lambo)
New Member
Joined: 9 years ago

i have similar issues in C++ SPRX maybe me and you together can solve this problem

For sure, I would love to fix this teleporting problem. I'll send you my Skype.

hey have you made any further progress with this ?

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KranK
Posts: 336
Topic starter
(@KranK)
Reputable Member
Joined: 10 years ago

hey have you made any further progress with this ?

yes i made my way into this in SPRX

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