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GTA 5 "scripts, codes, mods, offsets" Requests Open

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Posts: 0
 Wamm
(@Wamm)
New RivalGamer
Joined: 8 years ago

Hi to everyone, I've a question about map mods. Is there any way to make your own map mods with your own ramps and designs? Thanks in advance and sorry if this post is in the wrong place

Here is some code.

	int PlaceObject(DWORD Hash, float X, float Y, float Z, float Pitch, float Roll, float Yaw)
	{
	    RequestModel(Hash);
	    static DWORD object = CREATE_OBJECT(Hash, X, Y, Z, 1, 1, 0);
	    SET_ENTITY_ROTATION(object, Pitch, Roll, Yaw, 2, 1);
	    FREEZE_ENTITY_POSITION(object, 1);
	    SET_ENTITY_LOD_DIST(object, 696969);
	    SET_MODEL_AS_NO_LONGER_NEEDED(Hash);
	    SET_OBJECT_AS_NO_LONGER_NEEDED(&object);
	
	    return object;
	}
	    if (sample_mapmod){
	        Any tempHash = GET_HASH_KEY("prop_container_01a");
	        PlaceObject(tempHash, 509.8423f, 5589.2422f, 791.0656f, 0.1410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 520.5002f, 5584.3774f, 790.5033f, 5.4410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 531.0571f, 5579.5405f, 788.6912f, 12.4410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 541.3253f, 5574.8403f, 785.4896f, 19.4409f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 551.0662f, 5570.3701f, 780.7990f, 27.5407f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 560.1738f, 5566.2046f, 774.6979f, 35.0403f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 568.6718f, 5562.3198f, 767.4281f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 576.9716f, 5558.5269f, 759.5663f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 585.2493f, 5554.7471f, 751.7451f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 593.5072f, 5550.9722f, 743.9170f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 601.7770f, 5547.1912f, 736.0764f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 610.0651f, 5543.3994f, 728.2167f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 618.3337f, 5539.6226f, 720.3861f, 40.7936f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 626.6017f, 5535.8477f, 712.5473f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 634.8616f, 5532.0669f, 704.7252f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 643.1213f, 5528.2861f, 696.8940f, 40.7936f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 651.3914f, 5524.5059f, 689.0526f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 659.6512f, 5520.7275f, 681.2211f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 667.9110f, 5516.9424f, 673.3893f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 676.1708f, 5513.1670f, 665.5580f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 684.4307f, 5509.3789f, 657.7266f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 692.6906f, 5505.6079f, 649.9052f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 700.9504f, 5501.8271f, 642.0737f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 709.2201f, 5498.0464f, 634.2426f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 717.4602f, 5494.2759f, 626.4309f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 725.7202f, 5490.4980f, 618.5996f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 733.9800f, 5486.7226f, 610.7783f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 742.5997f, 5482.7764f, 603.1669f, 36.9395f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 751.8304f, 5478.5518f, 596.3347f, 31.0392f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 761.7103f, 5474.0220f, 590.6132f, 24.5989f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 772.0702f, 5469.2827f, 586.0803f, 18.9288f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 782.8400f, 5464.3433f, 582.8604f, 11.5788f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 793.8899f, 5459.2847f, 581.1174f, 5.0787f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 805.1001f, 5454.1479f, 580.8762f, -2.5212f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 816.1702f, 5449.0796f, 581.9746f, -7.6213f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 827.1907f, 5444.0405f, 584.5823f, -16.6212f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 837.6807f, 5439.2407f, 588.8990f, -24.4210f, 0.0f, 65.3998f);
	        PrintBottomLeft(AddStrings("Hax by ~b~", "XBLToothpik"));
	        return;
	    }
	
	
Reply
Posts: 3
(@deadmza)
New RivalGamer
Joined: 8 years ago

yes its very posible to make that type of mods by using create_object native and simillar things to it

Here is some code.

	int PlaceObject(DWORD Hash, float X, float Y, float Z, float Pitch, float Roll, float Yaw)
	{
	    RequestModel(Hash);
	    static DWORD object = CREATE_OBJECT(Hash, X, Y, Z, 1, 1, 0);
	    SET_ENTITY_ROTATION(object, Pitch, Roll, Yaw, 2, 1);
	    FREEZE_ENTITY_POSITION(object, 1);
	    SET_ENTITY_LOD_DIST(object, 696969);
	    SET_MODEL_AS_NO_LONGER_NEEDED(Hash);
	    SET_OBJECT_AS_NO_LONGER_NEEDED(&object);
	
	    return object;
	}
	    if (sample_mapmod){
	        Any tempHash = GET_HASH_KEY("prop_container_01a");
	        PlaceObject(tempHash, 509.8423f, 5589.2422f, 791.0656f, 0.1410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 520.5002f, 5584.3774f, 790.5033f, 5.4410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 531.0571f, 5579.5405f, 788.6912f, 12.4410f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 541.3253f, 5574.8403f, 785.4896f, 19.4409f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 551.0662f, 5570.3701f, 780.7990f, 27.5407f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 560.1738f, 5566.2046f, 774.6979f, 35.0403f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 568.6718f, 5562.3198f, 767.4281f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 576.9716f, 5558.5269f, 759.5663f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 585.2493f, 5554.7471f, 751.7451f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 593.5072f, 5550.9722f, 743.9170f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 601.7770f, 5547.1912f, 736.0764f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 610.0651f, 5543.3994f, 728.2167f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 618.3337f, 5539.6226f, 720.3861f, 40.7936f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 626.6017f, 5535.8477f, 712.5473f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 634.8616f, 5532.0669f, 704.7252f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 643.1213f, 5528.2861f, 696.8940f, 40.7936f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 651.3914f, 5524.5059f, 689.0526f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 659.6512f, 5520.7275f, 681.2211f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 667.9110f, 5516.9424f, 673.3893f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 676.1708f, 5513.1670f, 665.5580f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 684.4307f, 5509.3789f, 657.7266f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 692.6906f, 5505.6079f, 649.9052f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 700.9504f, 5501.8271f, 642.0737f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 709.2201f, 5498.0464f, 634.2426f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 717.4602f, 5494.2759f, 626.4309f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 725.7202f, 5490.4980f, 618.5996f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 733.9800f, 5486.7226f, 610.7783f, 40.7396f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 742.5997f, 5482.7764f, 603.1669f, 36.9395f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 751.8304f, 5478.5518f, 596.3347f, 31.0392f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 761.7103f, 5474.0220f, 590.6132f, 24.5989f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 772.0702f, 5469.2827f, 586.0803f, 18.9288f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 782.8400f, 5464.3433f, 582.8604f, 11.5788f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 793.8899f, 5459.2847f, 581.1174f, 5.0787f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 805.1001f, 5454.1479f, 580.8762f, -2.5212f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 816.1702f, 5449.0796f, 581.9746f, -7.6213f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 827.1907f, 5444.0405f, 584.5823f, -16.6212f, 0.0f, 65.3998f);
	        PlaceObject(tempHash, 837.6807f, 5439.2407f, 588.8990f, -24.4210f, 0.0f, 65.3998f);
	        PrintBottomLeft(AddStrings("Hax by ~b~", "XBLToothpik"));
	        return;
	    }
	
	

Whoa thanks for so fast answers. But I don´t have any knowledge about codding or nothing like that. And what is that create_object native? I saw on Evil Blunt console map mods by XBLToothpik, but I can't add more of my own. Sorry if I can´t explain myself more clear, english isn´t my first language

Reply
KranK
Posts: 336
Topic starter
(@KranK)
Reputable RivalGamer
Joined: 9 years ago

Whoa thanks for so fast answers. But I don´t have any knowledge about codding or nothing like that. And what is that create_object native? I saw on Evil Blunt console map mods by XBLToothpik, but I can't add more of my own. Sorry if I can´t explain myself more clear, english isn´t my first language

int CREATE_OBJECT(Hash Object, Vector3 Location)
{
int Object_ID = OBJECT::CREATE_OBJECT((Object), Location.x, Location.y, Location.z, true, true, false);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED((Object));

return Object_ID;
}

it will be something of this sort 🙂

Reply
Posts: 3
(@deadmza)
New RivalGamer
Joined: 8 years ago

Hmmm ok thanks. I have no clue about what to do with that, but appreciate the codes. Thak you!

Reply
Nullerdk
Posts: 28
(@Nullerdk)
Eminent RivalGamer
Joined: 9 years ago

Krank would it be possible to find offsets for train, and maybe make a tool to change the speed on train, like the old days with mohannad tool ?

regards nullerdk

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