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Posts: 0
 Wamm
(@Wamm)
New Member
Joined: 9 years ago

which native do u use to see all player money ?

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Cain532
Posts: 1280
(@cain532)
Noble Member
Joined: 10 years ago

which native do u use to see all player money ?

Not sure there is one. unless I'm mistaken (which I very well may be) Check that native database.

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John Ziegler
Posts: 3
(@John Ziegler)
New Member
Joined: 8 years ago

Hello,

So while attempting to teleport a player to my coordinates using the methodology, i was successful in making the animation work but it doesn't teleport the player to my location. Could you guys tell me what i am doing wrong?

char* dict = "mini@strip_club@pole_dance@pole_dance2";
char* anim = "pd_dance_02";

STREAMING::REQUEST_ANIM_DICT(dict);
if (STREAMING::HAS_ANIM_DICT_LOADED(dict))
{
int sceneID = NETWORK::NETWORK_CREATE_SYNCHRONISED_SCENE(MyPosition.x, MyPosition.y, MyPosition.z, 0, 0, 0, 2, 0, 1, 0, 0, 0);
NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(ClientID, sceneID, dict, anim, 8, 0, 1, 9, 0, 1);
NETWORK::NETWORK_START_SYNCHRONISED_SCENE(sceneID);
}

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KranK
Posts: 336
Topic starter
(@KranK)
Reputable Member
Joined: 9 years ago

Hello,

So while attempting to teleport a player to my coordinates using the methodology, i was successful in making the animation work but it doesn't teleport the player to my location. Could you guys tell me what i am doing wrong?

char* dict = "mini@strip_club@pole_dance@pole_dance2";
char* anim = "pd_dance_02";

STREAMING::REQUEST_ANIM_DICT(dict);
if (STREAMING::HAS_ANIM_DICT_LOADED(dict))
{
int sceneID = NETWORK::NETWORK_CREATE_SYNCHRONISED_SCENE(MyPosition.x, MyPosition.y, MyPosition.z, 0, 0, 0, 2, 0, 1, 0, 0, 0);
NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(ClientID, sceneID, dict, anim, 8, 0, 1, 9, 0, 1);
NETWORK::NETWORK_START_SYNCHRONISED_SCENE(sceneID);
}

you need Timing for player to actualy teleport to u

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KranK
Posts: 336
Topic starter
(@KranK)
Reputable Member
Joined: 9 years ago

which native do u use to see all player money ?

its isnt an a native , its a Global Variable that you read from a pointer * player index

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