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[POC] PS3 VSH Menu

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Kristijan1001
Posts: 16
Topic starter
(@Kristijan1001)
Active RivalGamer
Joined: 6 years ago

Developer 3141card has released a very nice Proof of Concept of a PS3 VSH Menu (like the PSP days) this feat however has proved to be alot harder for the PS3 as the console sends out a HD signal so blitting has been problematic, but the developer has been working on this off and on for awhile, making a bit of progress here and there and as you see in the included pic this VSH Menu has alot of potential.

POC:
[hide]PS3_VSH_Menu_plus_src
[/hide]

To Qoute:
I give usually a shit on "eye candy" graphics, things have to work, how she looks is secondary.
Anyway, there is a function, draw_png(), to blitt a part of a loaded png on a given place.
So a menu bitmap with background, buttons, ... can be created+used to make "eye candy" graphics.
Alpha blending is available, for things like rounded edges or light effects.

The file font.png must be placed in /dev_usb000. @modders, make no changes to this
file, there are hidden pixels containing informations about char-width!

The screenshot.bmp created with menu entry 4 is placed in /dev_hdd0, there is
no id into the name like a timestamp, so a new file kills the old one.

Coded under rebug 4.46 CEX, but code should be generic.

THX to [email protected] for help and testings, and @mysis for the idea last year:
"why not freezing the framebuffer"

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Name of the Video Game, and any other Tags
10 Replies
LiveMChief
Posts: 30
(@LiveMChief)
Eminent RivalGamer
Joined: 6 years ago

This is actually really cool, I always liked the VSH menu on the PSP and I hope the developer of this continues working on this.

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BoliBerrys
Posts: 82
(@BoliBerrys)
Trusted RivalGamer
Joined: 6 years ago

Works in-game? If so, i would use it 😀

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Cain532
Posts: 1280
(@cain532)
Noble RivalGamer
Joined: 6 years ago

Developer 3141card has released a very nice Proof of Concept of a PS3 VSH Menu (like the PSP days) this feat however has proved to be alot harder for the PS3 as the console sends out a HD signal so blitting has been problematic, but the developer has been working on this off and on for awhile, making a bit of progress here and there and as you see in the included pic this VSH Menu has alot of potential.

POC: PS3_VSH_Menu_plus_src

To Qoute:
I give usually a shit on "eye candy" graphics, things have to work, how she looks is secondary.
Anyway, there is a function, draw_png(), to blitt a part of a loaded png on a given place.
So a menu bitmap with background, buttons, ... can be created+used to make "eye candy" graphics.
Alpha blending is available, for things like rounded edges or light effects.

The file font.png must be placed in /dev_usb000. @modders, make no changes to this
file, there are hidden pixels containing informations about char-width!

The screenshot.bmp created with menu entry 4 is placed in /dev_hdd0, there is
no id into the name like a timestamp, so a new file kills the old one.

Coded under rebug 4.46 CEX, but code should be generic.

THX to [email protected] for help and testings, and @mysis for the idea last year:
"why not freezing the framebuffer"

Can't wait to see what else we can do with this!!

maybe port over cwcheat from PSP? 😉

Reply
I Like Women
Posts: 1005
(@I Like Women)
Noble RivalGamer
Joined: 6 years ago

Can't wait to see what else we can do with this!!

maybe port over cwcheat from PSP? 😉

This will actually be effing sick, I myself have PSP of my own. But, unluckly I can't even find my PSP. . .:impossibru:

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