Developer 3141card has released a very nice Proof of Concept of a PS3 VSH Menu (like the PSP days) this feat however has proved to be alot harder for the PS3 as the console sends out a HD signal so blitting has been problematic, but the developer has been working on this off and on for awhile, making a bit of progress here and there and as you see in the included pic this VSH Menu has alot of potential.
I give usually a shit on "eye candy" graphics, things have to work, how she looks is secondary.
Anyway, there is a function, draw_png(), to blitt a part of a loaded png on a given place.
So a menu bitmap with background, buttons, ... can be created+used to make "eye candy" graphics.
Alpha blending is available, for things like rounded edges or light effects.
The file font.png must be placed in /dev_usb000. @modders, make no changes to this
file, there are hidden pixels containing informations about char-width!
The screenshot.bmp created with menu entry 4 is placed in /dev_hdd0, there is
no id into the name like a timestamp, so a new file kills the old one.
Coded under rebug 4.46 CEX, but code should be generic.
THX to [email protected] for help and testings, and @mysis for the idea last year:
"why not freezing the framebuffer"