Hey Rival Gamer
I found some pertinent information regarding Call of Duty Black Ops 3 [1.06]. Hope this information was useful to ALL BO3 players.
Multiplayer
General
Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leader boards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leader board to prevent a known issue. We are further investigating.
General Game-play
Fixed issue where hit markers moved off-center when a player was taking damage.
Specialists
Outrider
Sparrow
Increased ability to hit enemies.
Nomad
Re-jack
Increased remaining Power when player terminates.
Prophet
Tempest
Increased ability to hit enemies.
Create-A-Class
Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.
Sub Machine Guns
Vesper
Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.
Sniper Rifles
Locus
Increased weapon switch speed.
Score Streaks
Power Core
Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.
Maps
Breach
Swapped #1 and #3 Hard point zones in rotation.
Adjusted #3 Hard point capture zone to prevent capturing while outside of intended zone.
Combine
Adjusted #3 Hard point capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when re-spawning
Infection
Added grenade collision on isolated area of Infection wall.
Redwood
Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when re-spawning.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Gauntlet
Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid Geo on urban side of map.
Splash
Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sight lines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.
Game Modes
Up link
Removed aim assist while carrying the Satellite Drone.
Zombies
General
Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where Gobble Gums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a Gobble Gum that requires manual activation.
Shadows of Evil
Fixed Shadows of Evil Easter Egg bug.
Der Eisendrache
Resolved a bug where an increased number of zombies would re-spawn after being killed via the A-10 Rocket platform trap.
Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
Addressed an issue where the Ray Gun Pack-a-Punch skin would not update when the weapon is packed.
Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
Addressed an issue that occurred when using “Killing Time” Gobble Gum during a key sequence in Der Eisendrache.
Addressed a rare progression break during the main Easter Egg.
Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
Various enemy path issues have been fixed.