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[Tutorial] How To Find/Locate Dynamic Offsets For/With RTM Tools (C# Code) "Method 1"

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KranK
Posts: 336
Topic starter
(@KranK)
Reputable RivalGamer
Joined: 9 years ago

There is lots of ways to do it , but ill just stick to the most simple one. so lets get started
this tutorial return one offset as result !
What is this used for ? - used to create Find Offset Button / obviosly it can be used for much more

[HIDE]1.past this into your main event public partial class of your tool

	public uint ZeroOffset;
	public int NumberOffsets = 0;
	

2.past this code some where in your tool before the button you going to use to find offset ! // this is the whole search event that will handle your search

	public uint ContainsSequence(byte[] toSearch, byte[] toFind, uint StartOffset, int bytes)
	{
	for (int i = 0; (i + toFind.Length) < toSearch.Length; i += bytes)
	{
	bool flag = true;
	for (int j = 0; j < toFind.Length; j++)
	{
	if (toSearch != toFind[j])
	{
	flag = false;
	break;
	}
	}
	if (flag)
	{
	NumberOffsets++;
	int num3 = ((int)StartOffset) + i;
	return (uint)num3;
	}
	}
	return 0;
	}
	
	private ulong Search(byte[] Search, uint Start, int Length, int bytes)
	{
	byte[] ReadBytes = PS3.Extension.ReadBytes(Start, Length);
	uint num = this.ContainsSequence(ReadBytes, Search, Start, bytes);
	if (num.Equals(this.ZeroOffset))
	{
	return 0;
	//not found
	}
	else
	{
	int counter = 0;
	foreach (int value in Search)
	if (value == 1) ++counter;
	uint num2 = num + ((uint)counter);
	return num2;
	}
	}

Explanation of main search event params:

byte[] Search = bytes to search ( example: { 0x25, 0xFE, 0x27, 0xE0 }

Uint Start = the start of the location on the memory it means if randomly it jump from adress 32500000 and higher you put 0x32500000 as Uint Start

int Length = where to stop it means if start adress (Uint Start) 32500000 and its randomly appears between 32500000 and 32700000 you put 0x200000 as int Length cause 32700000 - 32500000 = 200000

int bytes = on what type of bytes to search "usualy we put 4 bytes"

3.Now create a button and put this code inside it

	//Just random Bytes as an example, you will use yours "the bytes you want to search for"
	byte[] bytes = { 0x25, 0xFE, 0x27, 0xE0 };
	
	//search function call             //Uint Start    //int Length
	ulong Found = Search(bytes, 0x32500000, 0x200000, 4);
	
	if (Found == ZeroOffset)
	{
	this.YourTextlabel.Text = "NOT FOUND";
	}
	else
	{
	this.YourTextlabel.Text = "FOUND : " + string.Format("0x{0:X}", Found);
	}
	

Also u can define how much byte to add to the found result by changing the code like this

	
	//Just random Bytes as an example, you will use yours "the bytes you want to search for"
	byte[] bytes = { 0x25, 0xFE, 0x27, 0xE0 }; /
	
	//search function call             //Uint Start    //int Length      //add bytes
	ulong Found = Search(bytes, 0x32500000, 0x200000, 4) + 0x20;
	
	if (Found == ZeroOffset)
	{
	this.YourTextlabel.Text = "NOT FOUND";
	}
	else
	{
	this.YourTextlabel.Text = "FOUND : " + string.Format("0x{0:X}", Found);
	}
	

[/HIDE]

Go to "Method 2"

I hope It helped you guys and have happy codding

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Name of the Video Game, and any other Tags
28 Replies
Smoky75
Posts: 44
(@Smoky75)
Eminent RivalGamer
Joined: 9 years ago

Nice krank should help those who didn't know 😉
I rather just find the pointer

Reply
Cain532
Posts: 1280
(@cain532)
Noble RivalGamer
Joined: 9 years ago

There is lots of ways to do it , but ill just stick to the most simple one. so lets get started

What is this used for ? - used to create Find Offset Button / obviosly it can be used for much more

1.past this into your main event public partial class of your tool

	public uint ZeroOffset;
	public int NumberOffsets = 0;
	

2.past this code some where in your tool before the button you going to use to find offset ! // this is the whole search event that will handle your search

	public uint ContainsSequence(byte[] toSearch, byte[] toFind, uint StartOffset, int bytes)
	{
	for (int i = 0; (i + toFind.Length) < toSearch.Length; i += bytes)
	{
	bool flag = true;
	for (int j = 0; j < toFind.Length; j++)
	{
	if (toSearch != toFind[j])
	{
	flag = false;
	break;
	}
	}
	if (flag)
	{
	NumberOffsets++;
	int num3 = ((int)StartOffset) + i;
	return (uint)num3;
	}
	}
	return 0;
	}
	
	private ulong Search(byte[] Search, uint Start, int Length, int bytes)
	{
	byte[] ReadBytes = PS3.Extension.ReadBytes(Start, Length);
	uint num = this.ContainsSequence(ReadBytes, Search, Start, bytes);
	if (num.Equals(this.ZeroOffset))
	{
	return 0;
	//not found
	}
	else
	{
	int counter = 0;
	foreach (int value in Search)
	if (value == 1) ++counter;
	uint num2 = num + ((uint)counter);
	return num2;
	}
	}

Explanation of main search event params:

byte[] Search = bytes to search ( example: { 0x25, 0xFE, 0x27, 0xE0 }

Uint Start = the start of the location on the memory it means if randomly it jump from adress 32500000 and higher you put 0x32500000 as Uint Start

int Length = where to stop it means if start adress (Uint Start) 32500000 and its randomly appears between 32500000 and 32700000 you put 0x200000 as int Length cause 32700000 - 32500000 = 200000

int bytes = on what type of bytes to search "usualy we put 4 bytes"

3.Now create a button and put this code inside it

	//Just random Bytes as an example, you will use yours "the bytes you want to search for"
	byte[] bytes = { 0x25, 0xFE, 0x27, 0xE0 };
	
	//search function call             //Uint Start    //int Length
	ulong Found = Search(bytes, 0x32500000, 0x200000, 4);
	
	if (Found == ZeroOffset)
	{
	this.YourTextlabel.Text = "NOT FOUND";
	}
	else
	{
	this.YourTextlabel.Text = "FOUND : " + string.Format("0x{0:X}", Found);
	}
	

Also u can define how much byte to add to the found result by changing the code like this

	
	//Just random Bytes as an example, you will use yours "the bytes you want to search for"
	byte[] bytes = { 0x25, 0xFE, 0x27, 0xE0 }; /
	
	//search function call             //Uint Start    //int Length      //add bytes
	ulong Found = Search(bytes, 0x32500000, 0x200000, 4) + 0x20;
	
	if (Found == ZeroOffset)
	{
	this.YourTextlabel.Text = "NOT FOUND";
	}
	else
	{
	this.YourTextlabel.Text = "FOUND : " + string.Format("0x{0:X}", Found);
	}
	

I hope It helped you guys and have happy codding

Big Props To My Bro KillerBoy_001

Any way to make this spit back multiple results?

Reply
KranK
Posts: 336
Topic starter
(@KranK)
Reputable RivalGamer
Joined: 9 years ago

Any way to make this spit back multiple results?

Yes there is a way ,but different code a little , I'll post it later .

Reply
KranK
Posts: 336
Topic starter
(@KranK)
Reputable RivalGamer
Joined: 9 years ago
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