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How to Update Old Offsets using Hex Editor

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anxify
Posts: 203
Topic starter
(@anxify)
Estimable RivalGamer
Joined: 8 years ago

I just want to start off by saying thank to Cyb3r for teaching me this 🙂
Credit goes to him for these offsets for minecraft too btw :p
You must have a decrypt .elf file for the old update and the new update 🙂

How to Update offsets using Only HEX Editor:

[HIDE]1- old address - 10000 (Hex) > ENTER > Copy the result
1- HxD > Goto the older ELF > CTRL+G > CTRL+V > ENTER
2- Select bytes pattern > CTRL+C
3- Goto the newer update > CTRL+F > Datatype: Hex-Values > Paste the bytes > Search Direction: All > Enter
4- You must get only 1 match if there's none then decrease the byte chunk or increase it if you got more than 1 match
5- When you fine only 1 match > CTRL+E > Copy the address
6- Calc > New address + 10000 (in Hex Mode)[/HIDE]
--------------------------------------------------------------------------------------------------------------

7- You have to have the previous addresses

-------------- 1.03 --------------
// God Mode
0 003F9DEC 60000000
0 003F9A60 60000000
0 0042ED4C 60000000
// Infinite Food
0 00387F2C 60000000
0 00387D74 60000000
// Unlimited Resources
0 003AF73C 60000000

8- Subtract -0x10000 from each offset to fit into the ELF range

Calc > Set mode to programmer > Hex

Address - 0x10000

These are your ELF addresses

-------------- 1.05 --------------
// God Mode
0 004495FC 60000000
0 0044998C 60000000
0 004809CC 60000000
// Infinite Food
0 004809CC 60000000
0 003D553C 60000000

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7 Replies
LEGACYY
Posts: 2350
(@legacyy)
Noble RivalGamer
Joined: 9 years ago

Great Tutorial Felony (y)

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Posts: 0
(@CroNoX)
New RivalGamer
Joined: 9 years ago

I do this with ida and doesnt work with all offsets

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LEGACYY
Posts: 2350
(@legacyy)
Noble RivalGamer
Joined: 9 years ago

I do this with ida and doesnt work with all offsets

I use hex editor, Try using Hex Editor

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anxify
Posts: 203
Topic starter
(@anxify)
Estimable RivalGamer
Joined: 8 years ago

I do this with ida and doesnt work with all offsets

That's probably because they are dynamic

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